We have added 1% chance on spawning a Golden Pig from all trash mobs on kill in all instances. It drops some useful things.
Names of all ingame items have been updated (example: "(T0)"-"(T10)").
We have updated health points of some instance bosses.
All shirts have no longer buff effect.
We have added two new tiers of battleground weapons into pvp vendor General Tiras'alan in Neutral Shop.
Deadmines (speedfarm) has been removed and Broken Heart is further impossible to get.
Creatures in solo content zone gives "Nostalgic Gigafun" on kill.
Each custom mount now has 110% speed up to two, from the casino and from the points played, they have 111%.
We add Battleground rewards after win or lose. They contains some Sack of Gems, Reforged Coins and Enemy Souls.
We update arena custom rewards. For more info you can check the board in PvP section in Neutral Shop.
All characters has been wiped.
All account received 50% of the donates sent from Season 1.
Server content is set to Phase 1 according to FB / DS attachment.
Correction of all PVE dmg for each class and specs has been made.
Gold economy has been reduced (drop of gold from npc and quests has been reduced).
Balance of individual classes and specs has been made.
You can have only one Endless Band equiped now.
You can have only one Class master trinket equiped now.
Creature damage and HP has been reduced by 50% in solo content. Also we spawn them more and spawn some special chests with solo content reagents.
ALL DONATE POINTS ERASED (backup created)
ALL PLAYED POINTS ERASED (backup created)
ALL BOSS KILL POINTS ERASED (backup created)
ALL DAMAGE DONE by each class has been decreased.
ALL CRITICAL RATING recalculation has been decrased.
ALL DODGE RATING recalculation has been decrased.
ALL DAMAGE DONE (physical+spell) by each creatures has been increased.
ALL INSTANCE HELPERS has been despwaned.
All values are still testing so they are not listed.
Hyjal Summit -> maximum players per instance has been increased to 15.
Shop -> Free Elune vendor has been despawned.
Sunwell Plataeu -> maximum players per instance has been increased to 15.
Hyjal Summit -> increased drop chance of Corrupted Crystal from 25% to 35%.
Global -> all creatures now have decreased hp by 10%.
Global -> all elites or bosses now have decrased spell damage.
Damage of each class increased by 3%.
Healing of each class increased by 4%.
After next restart, BT/SWP bosses decreased HP by around 5-15%.
Nostalgic reputation gain - Increased by double
Reforged token 1-6 - Decreased requirements needed
Professions gain - Increased by double
Honor gain - Increased by double
Legendary Treasure - Increased drop rates and amounts
Sunwell Plateau - Now you can enter with 10 people instead of 5
Hyjal Summit - Now you can enter with 10 people instead of 5
SWP Weapon drop rates increased by double
SPAWNED FREE ELUNE TO SHOP!! (Limited time offer)
Shaman hotfix - chain lightning proc (from flametongue weapon) now correctly scales with targets.
Thunder Clap - Added extra 8% attack power scale
Whirlwind - Added extra 15% attack power scale
Indormi (in hyjal summit) - Added new upgradeable backpacks
2H Axe has been added to Kil´jeaden drops (aswell it got added to Kil´jeaden drop zone preview)
Worgen removed from karazhan sealed book drops and wrath of the titans has been added instead.
After next restart
Earth and Frost Shock - Reduced cooldowns by 2 seconds
Fel Burst - Reduced cooldown by 1 second
Purge - Increased range from 30 yards up to 35 yards
Stormstrike - The nature damage increase on the target for 12 seconds increased from 25% up to 30%
Stormstrike - Reduced cooldown from 8 seconds to 5 seconds, but reduced damage
Brutal Strike - Reduced cooldown from 15 seconds to 10 seconds, but reduced damage
Lightning and Earth Shield - Reduced charges from 10 to 5
Stoneclaw Totem - Added extra threat (testing values)
Prayer of healing - radius range increased from 30 yards to 35 yards
Divine healing - radius range increased from 30 yards to 35 yards
AOE damage (PVE)
Warrior - Increased by 8%
Enha Shaman - Increased by 10% (and by another 10% after restart)
Spell Shaman - Decreased by 3%
Feral Druid - Decreased by 3%
Spell Druid - Increased by 5%
Rogue - Increased by 5%
Warlock - Increased by 6%
Mage - Increased by 2%
Priest - Increased by 7%
Hunter - Increased by 8%
Retri Paladin - Increased by 5%
Spell Paladin - Increased by 6%
Rogue hotfix - Touch of Weakness is now correctly removed by using Cloak of Shadows (Requires restart)
Faerie Fire (Feral) - Can be used in stealth (requires restart)
After next restart
Rogue and Druid stealth level increased little bit
Shaman intellect reduction for armor decreased (Ele shamans now gonna have a little bit more armor)
Lightning shield (Shaman) - Increased damage done by 15%
Lightning bolt, Chain lightning, Fel burst and shocks (Shaman) - Increased range by 2 yards
Divine Purpose (Paladin) - Melee and ranged critical strikes against you cause 8% less damage (before 10%)
Inspiration (Priest) - Armor increased by 20% instead of 25% (after aplying an heal)
Ancestral healing (Shaman) - Armor icnreased by 20% instead of 25% (after aplying an heal)
Improved Inner Fire (Priest) - Armor increased by 5% instead of 10%
Warrior - Increased damage done with 2H weapons by 3%
Shaman - Increased damage done with 2H weapons by 6%
Mind-Numbing Poison - Reduces casting speed by 50% instead of 60%
Crippling Poison - Reduces movement speed by 60% instead of 70%
Wound Poison - Reduces healing effects by 45% instead of 50%
Shoot spell has been added back to Hunter´s trainer in Shop
Brutal Strike - Brutal Strike is now more brutal than ever before and has a 15 seconds CD (you need to download new patch to see change)
Tiger´s Fury - Added 1 min 30 seconds cooldown
Feral - Increased damage in PVE by 10%
Feral - Increased damage in PVP by 8%
Arena gems has been added to pvp vendor to the submenu Others
S1-S2 items - Reduced honor amount costs
DB - Fixed some minor bugs and errors and one potentional crash issue
Black Temple - Decreased HP of all elites/bosses by around 20-30%
Gold ore and Gold bar > Are now stackbale up to 250 instead of 20
Shadow Sight - Can see invisible/stealthed targets and increase all damage taken by 5% changed to "Can see invisible/stealthed targets and increase all damage done by 15%. (Restart needed)
Gold Deposit - Money - Decreased drop chance from 35% to 30%, but it can now drop 1-3 instead of 1-1
- 25% attack speed in forms
+ 8% damage with auto-attacks in both aspects of the game PVE/PVP
- 5% attack speed on Slice and Dice (Needs restart)
Encouragement - Your body starts recovering, restoring 4% HP every 2 seconds over 10 seconds changed to "Your body starts recovering, restoring 5% HP every 3 seconds over 12 seconds"
Safety Protection - Increased duration by 2 seconds
Concentrated Focus - Increases attack power by 9% for 10 seconds changed to "Increases attack power by 8% for 12 seconds"
Speed Burst - Increased duration by 2 seconds
Mighty Rage - Increased duration by 2 seconds
Power Surge - Increased duration by 2 seconds
Shining Fury - Increased duration by 2 seconds
Madness - Increased duration by 2 seconds
Rapid Touch - Increased duration by 2 seconds
Intelligence - Increased duration by 2 seconds
(All these changes requires a restart)
Seal of Light - Each attack now has a 100% chance to heal you for 2% of your maximum health instead of 1% (Needs restart)
Improved Sanctity Aura - The amount of damage caused by targets affected by sanctity aura is increased by 3% instead of 2% (Needs restart)
Divine Strength - Spell damage and Healing bonus based on strength increased by 2% (Needs restart)
Flash of Light - Decreased healing done by 3% (LIVE)
Divine Light - Decreased healing done by 1% (LIVE)
Seal of Righteousness - Changed the spell description, it will now show the real % chance to proc (100%) (Needs restart)
Fanaticism - Threat reduction increased from 15% to 18% (Needs restart)
Spiritual guidance - Healing bonus based on intellect increased by 2% (Needs restart)
Flash Heal - Decreased healing done by 3% (LIVE)
Prayef of healing - Increased healing done by 1% (LIVE)
Circle of healing - Increased healing done by 3% (LIVE)
Renew - Decreased healing done by 5% (LIVE)
Healing Wave - Decreased healing done by 5% (LIVE)
Chain Heal - Decreased healing done by 4% (LIVE)
Lesser healing wave - Decreased healing done by 3% (LIVE)
Healing stream totem - Decreased healing done by 2% (Needs restart)
Mental Quickness - Healing bonus based on strength increased by 2% (Needs restart)
Healing touch - Increased healing done by 2% (LIVE)
Regrowth - Decreased healing done by 3% (LIVE)
Rejuvenation - Decreased healing done by 3% (LIVE)
Moon of Nature - Decreased healing done by 2% (LIVE)
Nurturing Instinct - Healing done based on strength increased by 2% (Needs Restart)
Nurturing Instinct - Decreased healing effects recieved in cat form to 15% instead of 20% (Needs Restart)
Quick Recovery - Decreased all healing effect bonuses from 20% to 15% (same change like with druid´s cat form) (Needs Restart)
+ 5% damage with mangle (bear)
+ 10% damage with maul
+ 5% damage with swipe (bear)
- 8% damage with lacerate
- 2% damage with auto-attacks
+ 12% damage with mangle (cat)
+ 3% damage with shred
- 10% damage with pounce bleed
- 12% damage with rip
- 8% damage with rake
+ 15% damage with maim
- 10% damage with starfire
- 8% damage with wrath
- 15% damage with periodical effects (moonfire/insect swarm)
- 15% damage with periodical effects (such as dots)
+ 2% damage with soul fire
+ 5% damage with shadowburn + conflagrate
- 3% damage with blood drain
+ 5% damage with fireball
+ 3% damage with pyroblast
+ 3% damage with fire blast
+ 6% damage with scorch
- 2% damage with blizzard
- 8% damage with meteor
+ 5% damage with windfury weapon and frostbrand weapon
- 5% damage with lightning bolt
- 3% damage with flame shock
+ 8% damage with earth+frost shock
- 12% damage with fel burst
- 25% damage with periodical effects (such as dots)
- 2% damage with mind blast
+ 35% damage with shadow word: death
+ 5% damage with auto-attacks
- 5% damage with spells
- 5% damage with periodical effects (bleed/rend)
- 8% damage with all seals
+ 3% damage with all spells
+ 5% damage with auto-attacks
+ 12% damage with spells
+ 5% damage with periodical effects (such as serpent sting)
- 8% damage with spells
- 3% damage with auto-attacks
- 15% damage with poisons
Okrang (PVP vendor) - Menu Others > Added 5 new pvp trinkets + added BG and arena grand commands required for Legendary Cloak
Haldil Windcould - Spawned inside SWP with new legendary questline for legendary cloak
Legendary socket for intellect - fixed unique bug
Legendary sockets changes...
PVP items - PVP Costs reduced by 25-50%
Okrang (PVP Vendor)
WSG mark - You can buy it for 1000 Honors
Enemy soul - You can buy it for 250 Honors
New Patch - Berserk potion - You wont be red anymore :(
Increased Gold and Honor rewards for arenas
Gems and Reforged Coins - Decreased distance for reward from automatical system (from MAP distance to 80 yards)
Operation: Arenas - New reputation, for every win/lose arena you will not get some reputation (you will need it later for arena trinkets)
Legendary Cloaks - Prepararation
Slice and Dice - Decreased attack speed by 5%
Blade Flurry - Decreased attack speed by 5%
Auto-Attack base damage - Increased by 3%
Arena joiner has been added to shop.
Arena spectator has been added to shop.
Arena rewards list has been added to shop.
Druid trainer - Added cat swipe
Bone Armor - After next restart, should be usable while shapeshifted [Needs testing]
Mage - Increased damage by 18%
Warlock - Increased damage done by 15%
Spell Druid - Increased damage done by 13%
Feral Druid - Increased damage in bear form by 2% and in cat form by 2%
- Ferocious bite = Increased damage done by 20%
Spell Shaman - Increased damage done by 14%
Enha Shaman - Increased damage done by 6%
Priest - Increased shadow damage by 3%
Rogue - Unchanged
Steady Shot - Increased damage by 5%
Multi-Shot - Increased damage by 8%
Aimed Shot - Increased damage by 10%
Arcane Shot - Increased damage by 12%
Explosive Shot - Increased damage by 15%
Serpent Sting - Increased damage by 20%
Seal of righteousness - Increased damage done by 5%
Seal of Blood - Increased damage done by 5%
Seal of Command - Increased damage done by 2%
Seal of Wisdom - Increased damage done by 2%
Consecration - Increased damage done by 3%
Avenger´s Shield - Increased damage done by 9%
Holy Shock - Increased damage done by 6%
Exorcism - Increased damage done by 7%
Judgement of Magic - Increased damage done by 4%
Thunder Clap - Increased damage done by 25%
Hamstring - Increased damage done by 5%
Shield Slam - Increased damage done by 50%
Shield Bash - Increased damage done by 60%
Revenge - Increased damage done by 40%
Whirlwind - Increased damage done by 12%
Sweeping Strikes - Increased damage done by 25%
Smelt gold - Added to mining trainer in shop
Onyxia´s Lair - There you can farm new legendary recepts for gems (and also new materials needed for it)
All jewelcrafting gems - Adjustements (some of them got nerfed some of them got buffed)
- BT - Akama - decreased hp from 1000kk to 750kk (test value)
- every items what can stack up to 255 are changed to maximum 250 units
Black Temple Bosses - Removed damage taken reductions
Reliquary_of_Souls - Second phase, decreased reflect damage
Fixed despawn bugs related to Avenotis and Illidan Stormrage elites (World Bosses)
- Increased HP/Damage
- Increased Drop amounts
- Increased Gold drops
Fixed many issues related to crashes.
Upgraded host machine, game should be now more stable and faster.
Updated rewards for Nick´s event quests.
Updated rewards for Instance dailies.
Updated rewards for Fishes daily quest.
Updated gold rewards for elites/bosses outside of shop.
Updated HP/MANA for elites/bosses outside of shop.
Added Sunwell Plateau daily quest.
New legendary gems = In progress
New legendary waists = In progress
New legendary cloaks = In progress
New pvp trinkets = In progress
Arenas = In progress
S3 and S4 items = In progress
Ferocious bite - Scaled damage based on extraenergy and combo points
- increased number of event marks
- increased number of brave marks
- increased number of reforged coins
- added reward in the form of sack of gems
T5 pages are now dropping for everyone
Torch of the Damned and Hammer of the Naaru - Increased strength by 30 000
Reliquary of Souls - Decreased reflect damage after hitting Essence of Desire (second phase)
T0-T4 - Updated, those instances should be now soloable with any char and the previous tier items (of course you need to follow some tactics to be able to kill it correctly, aswell like it will helps you a lot if you take the spellvamp and lifesteal at the beginning of the instance)
Rogue - Decreased damage done with spells by 2%, damage with auto-attacks by 1% and periodical damage by 3% (LIVE)
After next restart following changes will be applied.
Chain heal - Each jump reduces the effectiveness of the heal by 50% changed to 15%.
Chain Lightning - Each jump reduces the damage by 30% changed to 15%.
SWP elites now dropping 11 gems after killing them
Added deposits and blooms to SWP
SWP weapons = Now have their class specifics (stats will be added later today)
Muru stacking damage fixed after next rr
Essence in BT, decreased the damage which she reflects to you (Second Phase)
After next restart, mount speed will be changed like that
Kitty - 135% speed
Black Qiraji Battle Tank - 130% speed
Legendary Mounts - 125% speed (still same)
Crusader Aura - from 20% speed to 15% speed
Elune is not obtainable only via donate anymore, seek for Myriam on shop for more informations.
FREE ELUNE has been deactivated.
Instance helper applied to all instances (First phase of helping new people to get gear easier) - Lifesteal and Spellvamp buff added
BT Weapons - added class categories
Adjusted some quests so they are more clear.
Fixed Faction bug for all friendly npcs/creatures/vendors etc
Legendary Treasure renamed to Nostalgic Box
Nostalgic Box - Updated drop amounts and chances + updated menu info what does the box contain
World Bosses - Increased drop amounts and chances, aswell updated drop zone with following changes.
Warlock and Priest fears - Changed the way how it calculates the damage caused while feared and the cancelation of the fear effect.
Priest Mind Control - Fixed the bug where it was porting the players to the controlled player and another minor issue with the spell it self.
Changed the way how a mind controlled npc/character reacts to other npcs/players.
Changed npc interactions and what is considered friendly when it comes to controlled players/npcs.
Added few more protections to anticheat and warden, few more ones will be added tomorrow.
Arena changes such us unrated arenas rewards, crossfaction arenas and so on... (TESTING PHASE)
Fixed Illidan Stormrage bug.
Fixed global cd bug.
Added words filter.
Few additional fixes to the core itself.
Aoe damage of each class has been slightly increased.
Enha shaman damage has been increased by 5%.
Hunter damage has been increased by 5%.
Druid´s bear form damage has been increased by 8%.
New patch released with a warrior fix.
Heroic strike and Cleave - Increased cooldown from 0.750 seconds to 1 second
Endless Bands released, seek for a barrel in shop location for more informations about the quests.
Added to the Shop Location a vendor called Free Elune with limited time offer.
Implemented Sack of Reforged Coins, check Banro in shop for more informations
Profession boxes - Decreased price from 30K golds to 25K golds
Legendary treasure - Decreased price from 25K to 22.5K golds
ZF, Kara, BT dailies - Increased daily shard rewards from 1 to 2
Chief Ukorz Sandscalp - Harvest Soul, decreased all stats debuff from 10% per stack to 6% per stack
BT weapons drop increased from 5% to 8%
Released last world boss Illidan Stormrage
Added a repeatable quest for class master trinket (after completing all 18 quests, there is a another one at the end which can be completed infinitely)
Start zone - Reworked leveling system, should be a lot of easier to understand now.
Sirrush - New legendary amulet upgrade quests has been added
Joseph has been added to shop location with new special daily quests (New material required for legendary amulet upgrade which will be released later today)
T0-T4 - These instances are now up to date. (LIVE)
Berserk Potion - Damage changed from 15% to 12%, attack speed and casting speed changed from 10% to 8% (LIVE)
- Npcs spawned back in front of the instance (because of a possible way of cheating)
- All quest timers got + 5 seconds
- Heart valve rewards increased
- Gold rewards increased
- Gold drops Increased
- Event marks added to drops (100% drop chance)
Class master trinket zone - Base damage and spells damage from all elites/bosses decreased by 15%
T0-T2.5 - Re-balanced
Gold drops from T0 to T7 - Increased
Gold drops from Solo Content - Increased
Gold drops from Class master trinket zone - Increased
Ferocious Bite - Attack power scale has been addec back, energy cost has been increased from 0 to 75
Cat Form - Changed energy costs for some spells
Bear Form - Changed energy costs for some spells
Seal of Wisdom proc - Fixed immune damage to bosses with slow effectmask
Advanced Proffesion boxes - Decreased DP price
Disenchant/Mining/Herbalism drops has been updated
Fishing drops has been updated
Rogue - Throw - Added 250% attack power scale
Warrior - Shoot - Added 250% attack power scale
Mutilate and Ambush now doesnt need dagger for use.
T1-T2.5 - Nerfed elites/bosses HP by 40% (Still Testing)
Fixed warrior´s enrage (it was increasing 5% more damage than death wish, which was wrong)
1% All stats enchant has been added to Main/off/ranged weapon enchants.
2% All stats enchant has been added to 2H weapons.
BWL and MC - Increased drop chances to 100%
Razorgore´s backpack - Increased drop chance from 3% to 6%
Legendary mounts from instances - Stays with 5% drop chance
Reforged coins drop from elites in all instances has been increased.
BWL and MC Bosses - Decreased damage done with all spells by 15% (Needs restart)
Essence - Second phase, decreased mana leech on each cast
Change from yesterday - Decreased elites/bosses HP in Class master Trinket Zone by 20%
- T0-T7 - HP/DMG balance something nerfed, something boosted,
- T1-T4 - Tokens -> 100% drop for all 3 types
- T1-T2.5 - Accesories -> 100% drop
- Solocontent -> HP 30% decreased -> drops are drasticaly increased
- End quest of STARTER LINE -> you will be rewarded by 2000 golds, 50 Muffins and Starter Backpack 4x
- FIX -> damage calculation with level 1 increased, that means you wont miss most of your attacks with level 1 character
Blackwing Lair - Decreased HP of all bosses by 20%
Molten Core - Decreased HP of all bosses by 25%
Zul Farrak - Decreased HP of all bosses by 15%
Class Master Trinket Zone - Decreased HP of all elites and bosses by 40-55%
Removed actual gem system and added new one.
T0, T1, T1.5, T2, T2.5 = Decreased HP and Base Damage by 10%.
Removed reductions from every single elite/boss
Re-balanced PVE classes
Shaman - Decreased Healing done by 25%
Earth Shield - Decreased Healing done by 50%
Paladin - Decreased healing done by 20%
Priest - Decreased Healing done by 30%
Druid - Decreased healing done by 20%
Decreased Hot healing spells by 40%
Red Skeletal Warhorse - Changed movement speed from 100% to 135%
Advanced Proffesion Boxes has been added to webstore.
Fixed bug with reputation mount (cast speed will be changed after next restart)
Gem sack system is back (the abused bug has been fixed recently)
Proffesion boxes has been added to Sirrush vendor in shop
Changed Battleground rewards
WIN = 4 BG marks
LOSE = 2 BG marks
Honors per flag increased from 40 to 500
Honors for win/lose increased to around 4000/2000
New world boss Avenotis is out, group up and slay him!
Shard of Azzinoth and Messenger of Fate = Increased agility to double
Torch of the Damned = Increased percentual strength by 5% and added another 15% agility + added Class specifics
Black Bow of the Betrayer = Increased weapon damage and increased percentual agility + added Class specifics
All 1H+off spell and heal weapons = added extra 7775 Intellect/7775 Spirit
Heal+Spell Staff = added extra stamina and increased intellect+spirit
Class specifics will be added later today to all BT weapons
Balanced damage within classes in PVE
Periodical damage in PVP Decreased by 15% [LIVE]
Overall damage in PVP Decreased by 10% [LIVE]
Fixed few spells which were one shotting warlock´s pets [LIVE]
Voidwalker - Sacrifice - Increased absorb amount [Needs restart]
Felhunter - Spell Lock - Shouldnt resist that much now [Needs restart]
Felguard - Decreased damage done a bit [Needs restart]
Improved Scorch (talent) - Fire Vulnerability - changed fire damage increase from 3% stacks 5 times to 2% stacks 5 times [Needs restart]
Frost nova - Changed cooldown from 20 seconds to 30 seconds [Needs restart]
Cone of Cold - Changed cooldown from 8 seconds to 15 seconds [Needs restart]
Blast Wave - Changed cooldown from 25 seconds to 20 seconds [Needs restart]
Dragon´s Breath - Changed cooldown from 20 seconds to 25 seconds [Needs restart]
Meteor - Changed cooldown from 30 seconds to 45 seconds and reduced damage done by 15% [Needs restart]
Arcane Power - Changed cooldown from 2 minutes to 1.5 minute, but reduced the damage increase from 25% to 20% [Needs restart]
Icy Veins - Changed cooldown from 2 minutes to 1.5 minute and increased casting speed changed from 20% to 25% [Needs restart]
Presence of Mind - Changed cooldown from 2 minutes to 1.5 minute and changed the global CD after using an instant cast from 1.5 sec to 1 sec [Needs restart]
Frost and Fire ward - Changed the duration from 5 seconds to 4 seconds [Needs restart]
Cold Snap - Changed cooldown from 4 minutes to 5 minutes [Needs restart]
Arcane Intellect - Decreased the Intellect from 8% to 7% [Needs restart]
Arcane Brilliance - Stays with 8% Intellect [LIVE]
Mage overall damage - Increased by 5% [LIVE]
Holy Fire - Added small scale from Healing bonus and spell power as extra [LIVE]
Smite - Added small scale from Healing bonus and spell power as extra [LIVE]
Mind Blast - Reduced damage in PVP [LIVE]
Shadow Word: Pain - Reduced damage in PVP [LIVE]
Vampiric Touch - Reduced damage in PVP [LIVE]
Devouring Plague - Reduced damage in PVP [LIVE]
Focused Will - Nerfed to 1% reduce damage taken and 3% healing per stack instead of 2% reduce damage taken and 4% healing per stack [Needs restart]
Power Word: Fortitude - Decreased the stamina from 10% to 8% [Needs restart]
Prayer of Fortitude - Decreased the stamina from 10% to 9% [Needs restart]
Divine Spirit - Decreased the spirit from 8% to 7% [Needs restart]
Prayer of Spirit - Stays with 8% Spirit [LIVE]
Shadow Protection - Decreased shadow resistances from 100 to 75 [Needs restart]
Prayer of Shadow Protection - Stays with 100 shadow resistances [LIVE]
Powerful Master (2H weapon for shaman) - changed the armor penetration from 5000 to 7500 (Needs restart)
Retri Paladin - Increased damage in both PVP and PVE
Holy Paladin - Increased damage in both PVP and PVE
Auto Attack - Increased damage done in PVP [LIVE]
Seal of Command - Increased damage done in PVP [LIVE]
Seal of Blood - Increased damage done in PVP [LIVE]
Crusader Strike - Increased damage done in PVP [LIVE]
Judgement of Power - Increased damage done in PVP [LIVE]
Consecration - Decreased damage done in PVP [LIVE]
Avenging Wrath - The damage increase changed from 25% to 20% [Needs restart]
Reckoning - Changed the amount of weapon swings from 4 auto attacks to 2 auto attacks [Needs restart]
Lay on Hands - Changed cooldown from 40 minutes to 10 minutes
Seal of Righteousness - Increased spell power scale by 0.05% [Needs restart]
Avenger´s Shield - Spell cannot crit anymore (damage will be tested and balanced after next restart, this change requires restart) [Needs restart]
Holy Shock (damage) - Spell cannot crit anymore (damage will be tested and balanced after next restart, this change requires restart) [Needs restart]
Exorcism - Spell cannot crit anymore (damage will be tested and balanced after next restart, this change requires restart) [Needs restart]
Overally increased damage for class paladin by 5% [LIVE]
Blessing of Kings - Changed all stats bonus from 10% to 8% [Needs restart]
Greater Blessing of Kings - Changed all stats bonus from 10% to 9% [Needs restart]
Blessing of Might - Changed attack power bonus from 10% to 8% [Needs restart]
Greater Blessing of Might - Changed attack power bonus from 10% to 9% [Needs restart]
Windfury Weapon - Boosted damage in PVP
Frostbrand Weapon - Boosted damage in PVP
Flametongue Weapon - Boosted damage in PVP
Chain Lightning - Boosted damage in PVP
Flame Shock - Decreased damage in PVP
Earth Shock - Boosted damage in PVP
Frost Shock - Boosted damage in PVP
Fel Burst - Increased damage in PVP
Searing Totem - Decreased damage in PVP
Magma Totem - Increased damage in PVP
All these changes are now LIVE!
[Rework] Cold Blood - When activated, increases the critical strike chance by 25% for 20 seconds. Does not break stealth. Reduced cooldown from 2 minutes to 1.5 minute. Cooldown now starts right after use ( not anymore right after the spell falls down) [NEEDS RESTART]
Kick - Increased the duration for silence from 2 seconds to 2.5 seconds [NEEDS RESTART]
Master of Deception (Talent) - Increased Stealth Level little bit (Still Testing) [NEEDS RESTART]
Increased rogue crit chance scale by 0.1% from every stat/spell [NEEDS RESTART]
Assassin´s Mark - Changed the damage taken increase on an enemy from 18% physical damage to 12% physical damage [NEEDS RESTART]
Rupture - added 115% spell power scale and reduced AP scale by 25% [LIVE]
Garrote - added 125% spell power scale and reduced AP scale by 25% [LIVE]
Deadly Poison - added 15% spell power scale and reduced AP scale by 25% [LIVE]
Envenom - added 250% spell power scale and another 135% per each dose on an enemy target (Dose = deadly poison stack) [Will be added probably tomorrow, or later tonight]
Spirit Healer - Changed the time between each respawn from each 25 seconds to each 15 seconds.
Fixed crashing issue with Vmaps. Updated Vmaps with the newest versions, updated LOS aswell (So now wont happen a situation, where you could cast a spell to an enemy through a texture.
Updated saving characters section (There still may be few ones not updated, so if you find something what could basically crash the server, please dm wlk or valith)
Fixed possible crash issue with World Boss Hemathion and Karazhan instance.
S2 Items added additional armor and spell pen (so they have a lit more then S1)
Fixed extended costs on S2 items (REQUIRES TO UPLOAD NEW PATCH)
Gem Sack System added - You can convert 250 gems into 1 sack of gems (which can be converted back to 250 gems just by clicking on it), those spells has been added both items Gem and Sack of Gems (REQUIRES TO UPLOAD NEW PATCH)
- Solo content loots has been boosted little bit
- T0-T2.5 All tokens boosted drops to 100%
Rogue and druid energy regeneration changed from every 3 seconds regens 50 energy to regens 1 energy per decisecond. [TESTING]
Rogue [TESTING], these changes arent final, I ll be working and testing these changes for rogue, with possible chance to add back Envenom
- Deadly Poison - Tick timer changed from 1.5 second to 3 seconds, poison is now stackable up to 10 stacks (before just 1)
- Rupture - Changed school damage from physical to nature
- Garrote - Changed school damage from physical to nature
- Envenom - Testing effectiveness of the spell, fixing issues with poison removing after use and possibility to use, added extra damage scale based on how many doses has an enemy on his self
These changes will be up after next restart
Hemorrhage - Increased charges from 50 to 75, Increased physical damage taken on an enemy by 9% instead of 8%, Decreased damage done by 5%, Increased energy cost from 25 to 30
Mutilate - Increased energy cost from 10 to 15, Increased damage done by 5%
Ghostly Strike - Decreased energy cost from 50 to 35, Decreased cooldown from 10 seconds to 8 seconds, Decreased duration from 6 seconds to 5 seconds, Increased damage done by 10%
Eviscerate, Kidney Shot, Expose Armor, Rupture - Decreased energy cost from 75 to 60
Gouge, Kick, Deadly Throw - Decreased energy cost from 50 to 45
Cheap Shot and Garrote - Decreased energy cost from 50 to 40
Blind - Decreased energy cost from 25 to 10, Increased the range from where it can be used from 14 yards to 19 yards
Disarm Trap - Increased the range from where it can be used from 5 yards to 8 yards
Distract - Fixed Cooldown bug (it didnt show the cooldown of the spell)
Sap - Decreased energy cost from 25 to 5
Ambush - Increased energy cost from 75 to 100 and Increased damage done by 25%
Premeditation - Adds 3 combo points instead of 2 combo points
Assassin´s Mark - After using it on an enemy, your character won´t get combat and mark cannot be cancelled anymore.
Evasion - Increases the rogue´s dodge chance by 125% instead of 100% and reduces the chance ranged attacks hit the rogue by 75% instead of 50%.
Eviscerate - Increased attack power scale by 3%
= All these changes will be applied after next restart, none of these changes are now LIVE! (Required to update new patch aswell)
Healing Items - Decreased healing scale by 1% (Needs restart)
Restorative Totems - Increases the effect on your healing stream totem by 20% instead of 25% (Needs restart)
Moon of Nature - Fixed cooldown bug (Now it should have the right 10 seconds cooldown) (Needs restart)
Tree of Life - Reduced the healing increase from 25% to 15% (Needs restart)
Renewal - Reduced healing bonus scale by 1%
Retribution Aura - Added spell power and attack power scale
Tabard Absorb - takes into count all aspects of reductions and config damage boosts (that means that it really absorbs 1 milion damage in PVP Now)
Bone Armor (druid) - The same fix
S1 PVP items - Increased armor penetration from 250 to 375
Armor pene sockets - Decreased to 40 and 80 armor pene sockets
Armor pene enchants - Decreased to 250 armor pene
Rend - Decreased damage done by 5% in PVP
Shield Bash - Increased attack power scale by 15%
Shield Slam - Increased attack power scale by 15%
Hamstring - Increased attack power scale by 15%
Two-Handed Weapon Specialization - Damage with 2h weapons increased by 2% (Needs restart)
Mace Specialization - The chance to stun enemy target reduced by 5% (Needs restart)
Sword Specialization - Increased the chance to get an extra attack by 5% (Needs restart)
Improved Revenge - Reduced the chance to stun an enemy target from 45% to 30% (Needs restart)
Shattering Throw - Armor which the spell reduce changed from 30% to 15% and added a 3 second silence but removed aura effect which removing 1 magical effect (Needs restart + new patch)
Battle Shout - Attack power changed from 12% to 10% (Needs restart)
Intimidating Shout - Fixed bug with the fear connection (TEST, Needs restart)
Challenging Shout - Changed cooldown from 1 minute to 30 seconds (Needs restart)
- Balance Druid -> PVP damage decreased by 20%
- Hunter > Removed shoot spell, we are investigating problem which causing 1 bilion damage, thanks @EFO (spell was removed from every character and hunter´s trainer and will be back after we fix him)
- Warrior > Spell reflect now reflect double damage instead of 100% damage which would your opponent do to you
- Coeficients from SP / AP fixxed now
- CRASH FIX -> server no longer crash in 3-4 hour uptime.
- WEB -> its now possible to automatically transfer donate points from account to account.
- Sealed Tomes spawned back to Karazhan. (worgen etc.)
- PvP damage of all classes was reduced, PvP was too fast. (GLOBAL)
- Retri paladin damage in PVP decreased
- Ele shaman damage in PVP decreased
- Rogue damage in PVP increased
- Enha shaman damage in PVP increased
- Honor rate boosted
- Sealed books from Karazhan = removed from karazhan (TEST)
- 25 fire, nature, frost, shadow, arcane resistances has been added to PVP items
- Fiery Warhorse = Movement speed boosted to 125%
- Okrang the PvP vendor has been spawned in shop.
- Battlegrounds was set on 6pm to 11pm every day.
- Blink will be no longer affected by anticheat.
- Fix for after BG bag/banks bugs (need feedback)
- Fix for some CFBG situatiation
- Every honors and bg marks has been deleted
- Glowcap can be sold for 500 golds
- Enemy Souls -> you got this whenever you kill enemy in battlegrounds
- BG joiner added in shop (Can join only from 6:00 pm to 10:00 pm.)
- PvP rewards will be added tomorrow